SPC5Studio-6.0.0-Clarke CDT
Hi,
there is possibility that ST fix Build Output Parser (BOP) to have confortable IDE.
Okay i can add :
C:\SPC5Studio-6.0\eclipse\plugins\com.st.tools.spc5.tools.gnu.gcc.ppcvle.win32_4.9.4.20200908161514\toolchain\include
C:\SPC5Studio-6.0\eclipse\plugins\com.st.tools.spc5.tools.gnu.gcc.ppcvle.win32_4.9.4.20200908161514\toolchain\lib\gcc\powerpc-eabivle\4.9.4\include
it fix only standar library.
I have external folder "custom" with file analog.c :
static adcsample_t AnBuffer[ADC0_GROUP_ANALOG_INPUT_NUM_CHANNELS *
ADC0_GROUP_ANALOG_INPUT_BUF_DEPTH];
ADC0_GROUP_ANALOG_INPUT_NUM_CHANNELS and ADC0_GROUP_ANALOG_INPUT_BUF_DEPTH
are not recognized and still mark like not resolved.
Description Resource Path Location Type
Symbol 'ADC0_GROUP_ANALOG_INPUT_NUM_CHANNELS' could not be resolved analog.c /EcuFullBrigeBase/custom line 10 Semantic Error
Build works good, but preprocesser, indexer not.
Please how can i works without CDT preprocessor errors?
I see in Eclipes CDT:
- Build Output Parser (BOP). Another method that CDT employs is to analyze build output of the regular build with Build Output Parser. Often, include paths are supplied to the compiler with -I options, and macros with -D options and BOP will try to find those in the output. That method relies on verbose build output of your build where all these options are actually printed by make.
But if i enable :
CDT GCC Build Ouput Parser
CDT GCC Built-in Compiler Settings
not works and i have others error.
Thank you and advantages!
