Console output of TouchGFX Environment messed up when compiling Simulator
- April 29, 2024
- 1 reply
- 2212 views
I have a running STM32F7 project with TouchGFX on a custom board. Now I need to create a MS Windows application where config files can be edited. I thought misusing the simulation.exe generated by TouchGFX might be a good way to go. Same user interface for the customer, export/import of config files via USB storage device.
Of course at the beginning the Simulator won't compile because it tries to include HAL and other stuff that needs to be excluded by #ifdef SIMULATOR and exchanged with custom code for the Windows application. My plan was to wipe out one mistake after the other by starting the compile process in the console over and over again. But the console output of the build process is really messed up when starting from the TouchGFX Environment console instead of clicking Run in the Designer and looking at the log window.
Any hints on how to fix the console output? It not only has wrong indentation, it is also mixed up text.
I'm using Win10 and TouchGFX 4.23.2
