Double buffering doesn't work for STM32H747I-DISCO board. What am I doing wrong?
I enable double buffering in Cube, switching Framebuffer Strategy to Double Buffer. When I run my application I get the start screen but it hangs on initial screen. I'm sure I have enough memory for a second buffer, I used the block for Animation Storage and it worked (but it was very slow). To see if it can get any faster I enabled double buffering and it just died. Where's the catch? I use TouchGFX 4.19.1 and run my application on STM32H747I-DISCO board.
