Event dispatching/bubbling and event interception
Hello, I am trying to understand how and in which order exactly events are dispatched to drawables in the draw tree. I was not able to find any information regarding this topic on the touchgfx documentation website. I have two use cases for which this would be relevant:
1. I have a scroll list of custom containers which contain several clickable items. Drag events on the scroll list are intercepted by the touch areas of the clickable items. This makes the scroll list difficult to scroll as you have to hit the tiny spaces in between the clickables for the drag event to register.

I saw two posts on this forum regarding a similar problem:
The accepted answers in both of them did not fix my problem as my application does not allow me to override the touch handling on the view level. The answer given by
2. I have a horizontally scrolling scroll list which contains a container template with a vertically scrolling scrollable container. I want to be able to swipe the horizontal scroll list even when hitting the touch area of the scrollable container.

This is possible when using two nested scrollable containers but not with scroll list + scroll containers.
- Where in the event dispatching chain is the event lost/intercepted when using a scroll list?
- How does the scrollable container implement its touch event handling for it to intercept the touch events regardless of the content of the scrollable container (such as other clickable items like buttons).
Can anybody explain to me how the event dispatching process works exactly and/or give me a hint how I could solve these two problems generically? Thanks in advance :)
