GPU2D and RGB565: Can the GPU2D use dithering in gradients?
Hello, I'm using an STM32U5G7VJTx MCU with a 480x320 display, connected to the FMC in 16-bit mode, and everything works fine using the GPU2D. I'm not using an existing GUI framework.
The pixel format used by the display is RGB565 (16bpp), so for gradients, I want to use dithering to soften the banding. I found this definition in the 'nema_graphics.h' file:
#define NEMA_DITHER 0x80U /**< Nema Dithering */However, it seems undocumented. How do I make use of it?
Kind regerds, Jack.
