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ZExpo.1
Associate III
March 9, 2024
Solved

Hardware Selection for Advance HMI

  • March 9, 2024
  • 4 replies
  • 2539 views

Requirments-
LCM->1024x600 TFT With CTP and Or 1028x 800 LVDS TFT With CTP
Color Depth-> 24bpp
FPS-> ~30
MCU-> _________?
RAM-> __________?
QSPI-> __________?

I have Selected the following Hardware But need expert opinion on this subject
My Selection-

MCU->STM32H750 BGA
SDRAM-> 16 BIT (IS42S32400F-6BL)QSPI->MT25QL512

The above parts are used in STM32H750B-DK

Best answer by LouisB

Hello @ZExpo.1 

As @MM..1 suggested, you should read the document to get more insight on why and what you need.
I'am adding some information on what @MM..1 suggested you :

  • Having a 1024*600 screen with 24bits with a lot of GUI/Animations, will engender a lot of memory transfers.
    The bottleneck is the framebuffer access that will be done by the same bus for the LTDC and the graphic acceleration (ChromART/NeoChrom).
  • In that case, you will either need a 32BITS SDRAM or a screen with embedded memory.
    If you are using a complex GUI with a high-resolution screen, a MCU with internal flash ram is mandatory to store your framebuffer.
  • And a high speed QSPI is also needed with complex UI for a faster data transfer.

I hope it helps,

Regards,

4 replies

MM..1
Chief III
March 10, 2024

Hi try read an4861-lcdtft-display-controller-ltdc-on-stm32-mcus-stmicroelectronics.pdf

and self reply.

MCU without internal flash as 750 NO

SDRAM 16bit NO

QSPI any high speed

LouisBBest answer
ST Employee
March 14, 2024

Hello @ZExpo.1 

As @MM..1 suggested, you should read the document to get more insight on why and what you need.
I'am adding some information on what @MM..1 suggested you :

  • Having a 1024*600 screen with 24bits with a lot of GUI/Animations, will engender a lot of memory transfers.
    The bottleneck is the framebuffer access that will be done by the same bus for the LTDC and the graphic acceleration (ChromART/NeoChrom).
  • In that case, you will either need a 32BITS SDRAM or a screen with embedded memory.
    If you are using a complex GUI with a high-resolution screen, a MCU with internal flash ram is mandatory to store your framebuffer.
  • And a high speed QSPI is also needed with complex UI for a faster data transfer.

I hope it helps,

Regards,

ZExpo.1
ZExpo.1Author
Associate III
March 14, 2024

Thanks for the suggestions , As you specified in the 3rd bullet point that " In that case, you will either need a 32BITS SDRAM or a screen with embedded memory.
If you are using a complex GUI with a high-resolution screen, a MCU with internal flash is mandatory to store your framebuffer "

or You are saying I can use the Dual QSPI Setup as in STM32H750b-dk Board as external flash?

MM..1
Chief III
March 14, 2024

@LouisB make mistake in flash vs framebuffer. He mean high-resolutions screen require hign size graphics stored in flash (fonts images) . When your graphics is in internal flash bus overload go lower as for external QSPI.

ST Employee
March 15, 2024

Internal RAM not flash, my bad.

ZExpo.1
ZExpo.1Author
Associate III
March 16, 2024

So I got the following Calculation:-

Screen Resolution- 1280 x 800
Color Depth-24 Bpp

Framebuffer = (Resolution L * Resolution W * Color Depth)/8
=3,072,000 Bytes or 3.072 MB

 

For 1024 x600 TFT

Screen Resolution- 1024 x 600
Color Depth-24 Bpp

Framebuffer = (Resolution L * Resolution W * Color Depth)/8
=1,843,200 Bytes or 1.8432 MB

So what will be the calculation to get the FPS out from the system using CPU Frequency, RAM Bandwidth?

 

MM..1
Chief III
March 16, 2024

Simple math for example 60Hz == 3Mx60 one sec frames RAM trought 180MB/s (16 bit RAM 90MHz ...)

And calculations must be from oposite side you choice FPS and setup all clocks acord...

ZExpo.1
ZExpo.1Author
Associate III
February 6, 2025

So to get 30 FPS at

Screen Resolution- 1024 x 600
Color Depth-24 Bpp

what system has to be implemented?