Keyboard Efficiency
Hello, I was hoping for some help on which way to use a keyboard on TouchGFX. It will be the same keyboard from the example provided by TouchGFX. My application has multiple screens (10-12) where it uses a keyboard. Would it be more efficient memory/gpu wise to
- overlay a keyboard on every screen and use setVisible true/false for when user wants keyboard opened
- create one screen for the keyboard and whenever the user wants to use the keyboard it goes to that screen
I was a bit confused because I know it takes resources for the screen to draw the keyboard images and the mappings, so I thought using one screen would be more efficient. But, TouchGFX loses the state and destroys the screen that it leaves, meaning using one screen would be constant redraws, not to mention carrying over state and managing buffers so the keyboard can send data back to the screen where user came from
Is there a "norm" when it comes to using keyboard on TouchGFX?
