Hello
Please test the attached version. It should keep now the image same position in landscape and portrait mode (eg. rotates the image). was it what you needed ?
void BMPFileLoader::readBMP24File(Bitmap bitmap, FileHdl fileHandle)
{
uint8_t data[50];
seekFile(fileHandle, 0);
readFile(fileHandle, data, 26); //read first part of header.
const uint32_t offset = data[10] | (data[11] << 8) | (data[12] << 16) | (data[12] << 24);
const uint32_t width = data[18] | (data[19] << 8) | (data[20] << 16) | (data[21] << 24);
const uint32_t height = data[22] | (data[23] << 8) | (data[24] << 16) | (data[25] << 24);
readFile(fileHandle, data, offset - 26); //read rest of header.
//get dynamic bitmap boundaries
const uint32_t buffer_width = bitmap.getWidth();
const uint32_t buffer_height = bitmap.getHeight();
const uint32_t rowpadding = (4 - ((width * 3) % 4)) % 4;
const Bitmap::BitmapFormat format = bitmap.getFormat();
uint8_t* const buffer8 = Bitmap::dynamicBitmapGetAddress(bitmap.getId());
uint16_t* const buffer16 = (uint16_t*)buffer8;
if(HAL::getInstance()->getDisplayOrientation() == ORIENTATION_LANDSCAPE) // original code for landscape
{
for (uint32_t y = 0; y < height; y++)
{
for (uint32_t x = 0; x < width; x++)
{
if (x % 10 == 0) //read data every 10 pixels = 30 bytes
{
if (x + 10 <= width) //read 10
{
readFile(fileHandle, data, 10 * 3); //10 pixels
}
else
{
readFile(fileHandle, data, (width - x) * 3 + rowpadding); //rest of line
}
}
//insert pixel, if within dynamic bitmap boundaries
if (x < buffer_width && ((height - y - 1) < buffer_height))
{
switch (format)
{
case Bitmap::RGB565:
buffer16[x + (height - y - 1) * buffer_width] =
LCD16bpp::getNativeColorFromRGB(data[(x % 10) * 3 + 2], data[(x % 10) * 3 + 1], data[(x % 10) * 3]);
break;
case Bitmap::RGB888:
{
//24 bit framebuffer
const uint32_t inx = 3 * (x + (height - y - 1) * buffer_width);
buffer8[inx + 0] = data[(x % 10) * 3 + 0];
buffer8[inx + 1] = data[(x % 10) * 3 + 1];
buffer8[inx + 2] = data[(x % 10) * 3 + 2];
break;
}
case Bitmap::ARGB8888:
{
//24 bit framebuffer
const uint32_t inx = 4 * (x + (height - y - 1) * buffer_width);
buffer8[inx + 0] = data[(x % 10) * 3 + 0];
buffer8[inx + 1] = data[(x % 10) * 3 + 1];
buffer8[inx + 2] = data[(x % 10) * 3 + 2];
buffer8[inx + 3] = 255; //solid
break;
}
default:
assert(!"Unsupported bitmap format in BMPFileLoader!");
}
}
}
}
}
else // portrait orientation
{
for (uint32_t y = 0; y < height; y++)
{
for (uint32_t x = 0; x < width; x++)
{
if (x % 10 == 0) //read data every 10 pixels = 30 bytes
{
if (x + 10 <= width) //read 10
{
readFile(fileHandle, data, 10 * 3); //10 pixels
}
else
{
readFile(fileHandle, data, (width - x) * 3 + rowpadding); //rest of line
}
}
//insert pixel, if within dynamic bitmap boundaries. Manipulated for portrait mode.
if ((buffer_width-x-1) < buffer_width && ((height - y - 1) < buffer_height))
{
switch (format)
{
case Bitmap::RGB565:
buffer16[height-y-1 + ((buffer_width-x-1) * buffer_height)] =
LCD16bpp::getNativeColorFromRGB(data[(x % 10) * 3 + 2], data[(x % 10) * 3 + 1], data[(x % 10) * 3]);
break;
case Bitmap::RGB888:
{
//24 bit framebuffer
const uint32_t inx = 3 * (height-y-1 + ((buffer_width-x-1) * buffer_height));
buffer8[inx + 0] = data[(x % 10) * 3 + 0];
buffer8[inx + 1] = data[(x % 10) * 3 + 1];
buffer8[inx + 2] = data[(x % 10) * 3 + 2];
break;
}
case Bitmap::ARGB8888:
{
//24 bit framebuffer
const uint32_t inx = 4 * (height-y-1 + ((buffer_width-x-1) * buffer_height));
buffer8[inx + 0] = data[(x % 10) * 3 + 0];
buffer8[inx + 1] = data[(x % 10) * 3 + 1];
buffer8[inx + 2] = data[(x % 10) * 3 + 2];
buffer8[inx + 3] = 255; //solid
break;
}
default:
assert(!"Unsupported bitmap format in BMPFileLoader!");
}
}
}
}
}
}
Br JTP