Question about GPU2D render speed
I use U599 driving a 480*480 lcd, there are two full screen texureMappers, two full screen cacheable containers. the first cacheable container rendered to dynamicBitmap1,the textureMapper1 use dynamicBitmap1 as source pic . cacheable Container2 ( include textureMapper1 and cacheableContainer1) rendered to dynamicBitmap2.
textureMapper2 use dynamicBitmap2 as source pic and finally display on framebuffer.
this additional textureMapper2 was to rotate whole content 180 degress.because the lcd is inverted.I have no other ideas.
After I run the program , I got a 17ms rendering time.My question is: is that gpu2d's max ability?or I haven't set up properly?
I use single buffer,with gpu2d and dma2d all on.
