Touch gfx code optimization
hello,
I'm currently developing an application that features more than 150 screens. However, I've encountered a significant challenge: once I build the code, the overall size exceeds the available flash memory. While I'm using external flash for images, I still need a solution to accommodate the large code base . What strategies or best practices can I implement to optimize my application’s size and ensure it runs smoothly? Any insights or recommendations would be greatly appreciated!
