QSPI with STM32 (and LVGL) - Only load image resources once
Hi,
I have a custom loader and am using STMCube32 IDE and QSPI. I have the linker etc all setup such that my assets (.c files of the BMPs) is loaded into QSPI and used by LVGL.
My question is - given loading via the STLink 5MB of images takes ~2 mins every time I want to build/run/debug etc, is there a more efficient method? Loading only the images once for example? Any advice welcome!
Thanks,
Matt
