Animated Image and RGB565 compression
Hi. While testing the animation, I noticed strange behavior in the Animated Image widget when using the RGB565 image format with compression.
I'm using an STM32U599, LTDC/RGB24bit, the animation is started with a button.
Immediately after startup, the widget area turns white with dots. I could understand this if it were some kind of limitation resulting from the compression. But...
If the widget is placed in a Swipe Container widget, after changing the screen and returning, the white area disappears, and the animation executes correctly. What could be the cause? I'm concerned about compression, because in this case, the size difference is tenfold.
I also want to know if there's an option somewhere to prevent the framebuffer from being placed in flash memory every time the project is generated? Currently, I add the "__attribute__ ((section (".noinit")));" parameter, but this has to be done every time the configuration changes...
