Sure, I think I understand more clearly your question now.
Please find below a guidance, some of it could be wrong, I am just doing that on top of my head.
Steps to Design an Arc Using TouchGFX
-
Set Up Your Environment:
- Ensure you have the TouchGFX Designer and STM32CubeIDE installed.
- Create a new TouchGFX project or open an existing one.
-
Create a Custom Widget:
- TouchGFX does not have a built-in arc widget, so you will need to create a custom widget to draw an arc.
-
Implement the Arc Drawing Logic:
- Override the
draw method of the custom widget to implement the arc drawing logic.
-
Add the Custom Widget to Your Screen:
- Add the custom widget to your screen in the TouchGFX Designer.
Example Code
Below is an example of how you can create a custom widget to draw an arc in TouchGFX:
#ifndef ARC_WIDGET_HPP
#define ARC_WIDGET_HPP
#include <touchgfx/widgets/Widget.hpp>
#include <touchgfx/hal/Types.hpp>
class ArcWidget : public touchgfx::Widget
{
public:
ArcWidget();
virtual void draw(const touchgfx::Rect& invalidatedArea) const;
void setArc(int16_t x, int16_t y, int16_t radius, int16_t startAngle, int16_t endAngle, touchgfx::colortype color);
private:
int16_t centerX;
int16_t centerY;
int16_t radius;
int16_t startAngle;
int16_t endAngle;
touchgfx::colortype arcColor;
};
#endif
#include <touchgfx/Color.hpp>
#include <touchgfx/widgets/canvas/PainterRGB565.hpp>
#include <touchgfx/widgets/canvas/CanvasWidgetRenderer.hpp>
#include "ArcWidget.hpp"
ArcWidget::ArcWidget()
: centerX(0), centerY(0), radius(0), startAngle(0), endAngle(0), arcColor(touchgfx::Color::getColorFrom24BitRGB(0, 0, 0))
{
}
void ArcWidget::setArc(int16_t x, int16_t y, int16_t radius, int16_t startAngle, int16_t endAngle, touchgfx::colortype color)
{
centerX = x;
centerY = y;
this->radius = radius;
this->startAngle = startAngle;
this->endAngle = endAngle;
arcColor = color;
invalidate();
}
void ArcWidget::draw(const touchgfx::Rect& invalidatedArea) const
{
touchgfx::Canvas canvas(this, invalidatedArea);
touchgfx::PainterRGB565 painter(arcColor);
canvas.setPainter(painter);
canvas.moveTo(centerX + radius * cosf(startAngle * M_PI / 180.0f), centerY - radius * sinf(startAngle * M_PI / 180.0f));
for (int angle = startAngle; angle <= endAngle; angle++)
{
canvas.lineTo(centerX + radius * cosf(angle * M_PI / 180.0f), centerY - radius * sinf(angle * M_PI / 180.0f));
}
canvas.render();
}
- Open the TouchGFX Designer.
- Drag and drop a
Custom Container onto your screen.
- Replace the
Custom Container with your ArcWidget in the code.
#include <gui/screen1_screen/Screen1View.hpp>
#include <gui/screen1_screen/Screen1Presenter.hpp>
#include "ArcWidget.hpp"
Screen1View::Screen1View()
{
}
void Screen1View::setupScreen()
{
Screen1ViewBase::setupScreen();
ArcWidget arc;
arc.setArc(100, 100, 50, 0, 180, touchgfx::Color::getColorFrom24BitRGB(255, 0, 0));
add(arc);
}
void Screen1View::tearDownScreen()
{
Screen1ViewBase::tearDownScreen();
}
Explanation
-
Create a Custom Widget:
- Define a custom widget class
ArcWidget that inherits from touchgfx::Widget.
- Implement the
draw method to draw the arc using the Canvas class.
-
Set Arc Parameters:
- The
setArc method sets the parameters for the arc, including the center coordinates, radius, start angle, end angle, and color.
-
Draw the Arc:
- The
draw method uses trigonometric functions to calculate the coordinates of the arc and draws it using the Canvas class.
-
Add the Custom Widget to Your Screen:
- Add the custom widget to your screen in the
setupScreen method of your view class.
By following these steps, you can create and display an arc using TouchGFX in your embedded application.
Regards,