Documentation example for dynamic bitmaps seems unlikely to work
I'm reading through the documentation for dynamic bitmaps to figure out what file formats I should use to bring images off of an SD card for display.
I see in:
https://support.touchgfx.com/docs/development/ui-development/scenarios/loading-images-at-runtime
the code reads in a .jpg and uses the attached BMPFileLoader code to put it on the display.
Really? Does that work? Should that be a .bmp file?
Static bitmaps use .png format, is there a dynamic bitmap loader for .png?
I thought I'd ask before I spend a bunch of time debugging.
Thanks,
Andrei
