Dynamic Bitmaps (JPEG) from SD card, scale and rotate using texture mapper.
From what I read we should be able to save JPEG images to an SD card, and then load these into a dynamic bitmap via a combination of FatFS (or whatever) and LibJPEG, in order to display. A couple of questions:
Could a texture mapper then use this image, so that we can apply scale and rotate?
Are scale and rotate purely done in software, I assume this is the case, but maybe it depends on the MCU?
I will be using the STM32U5G9J-DK2 for testing.
Many Thanks,
Anthony
