GPU2D trouble on STM32H7S78-DK
Hi, I have been using NemaGFX on STM32U5G9J-DK2 kit with no problems however my luck with the STM32H7S78-DK kit is different.
1. The NemaGFX for this platform only seems to work with 32-bit framebuffers, not 24-bit ones. Or am I doing something wrong?
2. The NemaGFX for this platform uses the beginning of the framebuffer as a sort of workspace. We see random dots at the beginning. I think I'm having trouble allocating buffers correctly.
3. I can draw filled rectangles, but filled circles with 'nema_vg_draw_circle()' only show the edge slightly and produce small images in a sort of workspace at the beginning of the frame buffer.
nema_vg_set_fill_rule(NEMA_VG_FILL_NON_ZERO); does not fill the shape, as it should.
Well, 'nema_vg_draw_rect()' works fine with nema_vg_set_fill_rule(NEMA_VG_FILL_NON_ZERO).
4. Many more graphics functions don't work properly on the STM32H7S78, but they all work fine on the STM32U5G9J, which one uses 24-bit framebuffers, while the STM32H7S78 can only work with 32-bit framebuffers, it seems. This could be a reason.

nema_vg_set_fill_rule(NEMA_VG_FILL_EVEN_ODD); It does fill the circle, but there still are the four small images in the frame buffer displayed in white.

What am I doing wrong?
So I use the next framebuffer, and I don't have the random pixels at the top, but it doesn't solve drawing a filled circle, rounded filled rectangle, and a lot of other functions don't work properly.
Note the filled rectangle with no rounded corners works, but a rounded filled rectangle only shows the corners somewhat, it has the same problem as the filled circle:
nema_vg_set_fill_rule(NEMA_VG_FILL_NON_ZERO);

nema_vg_set_fill_rule(NEMA_VG_FILL_EVEN_ODD); (this is not the solution!)

What did I miss?
I have been careful with caching, I think, the GPU2D works from memory, not cache.
When I run nema_stencil_init(), a row of white dots appears at the beginning of the framebuffer.
This happens if this function calls one of these:
- nema_vg_init()
- nema_vg_init_stencil_pool(DISPLAY_SIZE_W, DISPLAY_SIZE_H, 1);
- nema_vg_init_stencil_prealloc(fbo.w, fbo.h, stencil_bo);
So something is definitely wrong. Even when nema_vg_init() is executed, this seems to happen, regardless of where my framebuffer is located.

What can I to better?
Thanks for any help, it is much appreciated!
BTW, on a STM32U5G9J-DK2 (m33) all works fine
Please notice the versions, the low version show rendering issues:
STM32U5x9 v3.5.0 - Works fine
STM32H7RS v1.3.0 - Shows rendering issues
STM32N6 v1.3.0 - Shows rendering issues
