handleKeyEvent() - where is it called from?
Hi,
I'm working with STM32L496AG Discovery's built-in joystick and trying to understand how the Designer receives input from it (I configured a Hardware Button Trigger).
By looking at the code, it seems like the following method is a dead end:
//Handles when a key is pressed
void Screen1ViewBase::handleKeyEvent(uint8_t key)The Cube IDE says it is not referenced anywhere.
Should I assume that it is interrupt based, and that the hardware calls this method directly?
If so, how can I "tell the hardware/interrupt" to call another method?
If not, then how\where is it called and why can't I find it using the IDE?
Thanks in advance!
