Question
How to draw a dynamic picture at runtime?
I’m using STM32CubeIDE 1.2.1 and TouchGFX 4.13.0 with STM32F746G-DISC0 kit.
I would like to calculate an image at runtime and then display it. Is there a manual or something similar? I have tried the AnimationStorage, unfortunately getAnimationStorage() always returns a Zero.
