ScrollWheel does'nt draw numbers until I move it
Hi!
I'm developing an application in the simulator, I'm stuck on one bug with the scrollWheel.

I have done these two scrollWheel that i update on their respective callbacks like this:
void Display_Stages::m_scroll_pressureUpdateItem (Item_To_Select &item, int16_t itemIndex)
{
item.Update_Text (itemIndex);
}
void Display_Stages::m_scroll_pressureUpdateCenterItem (Selected_Item &item, int16_t itemIndex)
{
item.Update_Text (itemIndex);
}
void Display_Stages::m_scroll_timeUpdateItem (Item_To_Select &item, int16_t itemIndex)
{
item.Update_Text (itemIndex);
}
void Display_Stages::m_scroll_timeUpdateCenterItem (Selected_Item &item, int16_t itemIndex)
{
item.Update_Text (itemIndex);
}
The problem is that when i make the widgets visible i do scroll.animateToItem (value) so that it can go where the value we want to modify is, and this works fine, but when its a new value and the m_scroll_pressure.animateToItem (value) value = 0, as it is the same value that the position the widget is created in the callback doesn't trigger and it doesn't print a single number until i scroll a bit.
This is how it looks when bugged:

Am I doing something wrong?
Thanks in advance.
