TouchGFX 4.21.1 Causing Distortion on Moving Images
I have custom clock widget in my project and its working fine on version 4.20 but when i upgraded it to 4.21.0 or 4.21.1 causing distortion on clock hands.
When I investigate the issue I saw that SCB_CleanInvalidateDCache() function removed from TouchGFXGeneratedHAL::flushFrameBuffer function. Here is the old function 4.20 has;
void TouchGFXGeneratedHAL::flushFrameBuffer(const touchgfx::Rect& rect)
{
HAL::flushFrameBuffer(rect);
// If the framebuffer is placed in Write Through cached memory (e.g. SRAM) then
// the DCache must be flushed prior to DMA2D accessing it. That's done
// using the function SCB_CleanInvalidateDCache(). Remember to enable "CPU Cache" in the
// "System Core" settings for "Cortex M7" in CubeMX in order for this function call to work.
if (SCB->CCR & SCB_CCR_DC_Msk)
{
SCB_CleanInvalidateDCache();
}
}
When I add this manually its working fine. I didnt understand why they removed this part of code in new version.
There is 2 more functions doing same cache clean;
void TouchGFXGeneratedHAL::InvalidateCache()
{
// If the framebuffer is placed in Write Through cached memory (e.g. SRAM) then
// the DCache must be flushed prior to DMA2D accessing it. That's done
// using the function SCB_CleanInvalidateDCache(). Remember to enable "CPU Cache" in the
// "System Core" settings for "Cortex M7" in CubeMX in order for this function call to work.
if (SCB->CCR & SCB_CCR_DC_Msk)
{
SCB_CleanInvalidateDCache();
}
}
void TouchGFXGeneratedHAL::FlushCache()
{
// If the framebuffer is placed in Write Through cached memory (e.g. SRAM) then
// the DCache must be flushed prior to DMA2D accessing it. That's done
// using the function SCB_CleanInvalidateDCache(). Remember to enable "CPU Cache" in the
// "System Core" settings for "Cortex M7" in CubeMX in order for this function call to work.
if (SCB->CCR & SCB_CCR_DC_Msk)
{
SCB_CleanInvalidateDCache();
}
}
But I can't see any call for this functions. Is this a migration issue or something wrong with my project?
Thanks.
