TouchGFX 4.26 Not rendering components correctly
Hi,
I'm using TouchGFX to make a simple screen with just one slider. This to prove my graphics work and i can use touch to move the slider.
I started with a CubeMX project this time but i got stuck somewhere.
I enabled DMA2D and touchGFX.
I see the DMA2D IRQ's passing by and My frame buffers are swapping when i touch the screen.
I see that I get calls to HAL_LTDC_LineEventCallback so I think hltdc is working as well.
But i see that my images that should be drawn on my screen are not there. I see the global layout of the slider but it is not the correct image.
Steps to reproduce:
1) start a new TouchGFX 4.26.0 project
2) disable all frameworks in config page
3) Set a Box with a specific color (not black)
4) Add a simple slider to the canvas
5) run the simulator

In the simulator i now see the same issue I see on My device. When I re-enable the Config->FrameworkFeatures. I get a working simulator but on my embedded device the images stay wrong.
I have tried everything and checked everything i can think of but I can't make it correct.
My screen uses LCD16BPP,My device uses a STM32H750.
My framebuffers are working as i can see the layout of the slider and i can touch the slider and see the second framebuffer become active. I've set both framebuffers with different colors before starting TouchGFX and the slider switches between those colors. while the BOX stay's the correct color.
Does anybody has an Idea on what to check here?
Thanks
