Touchgfx gets stucked in takeFrameBufferSemaphore()
Hello.
During rapid screen switching, TouchGFX becomes stuck randomly in takeFrameBufferSemaphore().
The issue reproduces within 1 hour after startup.
We use TouchGfx 4.18.1 on STM32F439 and TouchGfx runs on external SDRAM.
Also we have observed that DMA_Interface "isRunning" status was continuously 1 when TouchGfx was struck.
Could you help me out? Also, when does the DMA's running status get cleared?
