Why is my TouchGFX project working despite exceeding the MCU's flash size?
Hello,
I initially implemented TouchGFX on an Nucleo board with an STM32G071RBT6 (128K flash).
Currently, I am using a custom PCB with an STM32G071R8T6 (64K flash), but I did not change the MCU model in STM32CubeIDE.
However, despite the build analyzer showing a flash usage of 90K, the application appears to be running normally.
The images are stored in SPI flash, but I expected the application to fail due to exceeding the MCU’s 64K flash limit.
What could be the reason why the application is still functioning seemingly without issues?
I have attached an image showing the memory usage in the build analyzer.
Thank you!

