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NMayf.1
Visitor II
August 11, 2021
Question

OpenGL context for drawing w/shaders

  • August 11, 2021
  • 1 reply
  • 995 views

I’m new to the stm32mp1, I’m struggling to figure out how to get SDL2 working with OpenGL on the platform. I can create a window with SDL, but if I try to create an opengl window, I get a runtime error that GTX is not supported.

I should note that my goal is actually to get an opengl context for drawing, SDL is not a hard requirement.

Are there any existing examples to get something like that working?

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1 reply

Enitalp
Associate
May 6, 2022

Did you managed to find the solution, i'm not even there yet. how did you manage to have SDL2 compiled.