OpenGL context for drawing w/shaders
I’m new to the stm32mp1, I’m struggling to figure out how to get SDL2 working with OpenGL on the platform. I can create a window with SDL, but if I try to create an opengl window, I get a runtime error that GTX is not supported.
I should note that my goal is actually to get an opengl context for drawing, SDL is not a hard requirement.
Are there any existing examples to get something like that working?
